|Grand Theft Auto: The After Dark Scene|
21 December 2013
|Protagonists||Armin Van de Corput
The episode was released on December the 21st for all current platforms. Sony Computer Entertainment, tried to enhance the animation technology of the game, utilizing Rockstar's NaturalMotion employees to reconfigure the game. Also, Sleeping Dogs developers Square Enix were employed to rework the original fighting mechanics with a collaboration with NaturalMotion productions. It was released on December 21st in North America and Canada, then released worldwide December 25th.
The stories, ideas and improvements for The Clash of Cartels and The After Dark Scene were written by Joshua Leibhardt, Johnny Rintoul, Amber Girk, Shade Tawhai and Rupert Humphries. These stories happen at the same time, intertwining with each other and the main story.
The After Dark Scene expansion received massive critical acclaim, holding 95/100 on Metacritic, top rated on HRQE and 89% on GameRankings. The controversial content diminished the ratings significantly, as reviewers were both offended and outraged. It still, however, received critical acclaim by most for its defining mechanics and visual graphics which far surpassed its previous titles.
The After Dark Scene lets players experience the glamorous and corrupt life of the celebrity nightclub scene, from Los Santos to Las Venturas. Armin Corput is the main protagonist of the three new characters who is struggling with the new era of music transition and unforgiving youth.
Collapsing under huge debt demands by the Yakuza, Armin Corput is forced to sell out his assets and engage in illegal trafficking for money. Tijs Bergling, a young narcissistic television personality, on the plummet after mass scandals, decides to go under Solomon Richards wing to hopefully restart his career. Finally, there is Jackie Hiroyuki, an insane youthful spirit who is being subjugated into the world of the Yakuza; though his world of music and world of honor is becoming a liability to the Yakuza.
- "Well, the inspiration came from a lot of thinking, ideas, and reworking of mods the GTA: IV community mustered on the PC version. You could say the game has multiple story lines but in one or two ways, each storyline is bonded together. We wanted to showcase a realistic portrait of life in the city of sin, and that inspired the story. And the plot? Well the game takes place two months after a governmental shutdown, with small business contractors still feeling aftershocks of the event. The players strive to their separate ambitions in Las Venturas."
- ―Development Team
The awe-inspiring power of the Rockstar Advanced Game Engine with the Havok fighting engine delivers the highest standard immersion in Grand Theft Auto entertainment. An unmatched level of visual and audio fidelity, superior character animations and dynamic environments combine to create the most believable video game experience possible of the video gaming software.
The After Dark Scene expansion adds a large amount of weapons to the even massive arsenal already in the game. Most notably this expansion adds in are improvised weapons, a new class-set of weapons. Over the course of the game, the player can use a variety of weapons, including plastic bags, aerosol cans, pliers and an assortment of bladed items. Later in the game, firearms become available. If the player is running low on health, painkillers are available to use. The player also has a stamina meter which will deplete as they sprint, automatically replenishing when standing idle. Unlike the original weapon mechanics, the player must carry a duffel bag for large weapons if they want to stay inconspicuous, a concept reused from old GTA IV pre-alpha ideas.
And with the new engines coinciding with each other, the expansion has pushed in-game animations to a whole new level. Now these animations are intractable and controllable, which was rare in earlier Grand Theft Auto titles. Newly introduced, the game features a Dynamic Weather System bot, which gives the game a more realistic snowfall, rainfall, fog and other adaptable climates. Because of this new element, the weather gives an effect to the area. For example, rainfall makes the terrain more slippery, and winds affect the players walking and weapon steadiness.
More missions, more weapons, more vehicles, more diversity and more destruction allow you to create your own path and play to your strengths. Absolutely nothing can compare to the sheer scale and scope in the downloadable content range to date.
Alpha, Beta and Gold are the three milestone of game development before it is released into the world.
IGN just before the release of Grand Theft Auto V, Rockstar North creative director Maxime Béland revealed that Rockstar was already working on another one. "Like any game, if you have a great creative core to it you just keep exploiting that core," he told IGN. "For instance," he continued, "I know what the next is about and it is funnier than this one. It's a good example of how you take what you have and you ask, 'what could happen in the next?" added Béland, without giving up any real details.
- "The next time a game blows your mind, it will be because the way it moves, before the way it looks."
- ―BuzzFeed.com: "Physics Are The New Graphics"
When starting out, the main focus for the project was how things moved and not how things looked on the screen. Through expertise in real-time soft-body physics and real vehicle simulation, the alpha stage became the forefront of Rockstar games physics simulation, producing the most dynamic and impressive physics engine ever seen. To achieve this, the team designed the engine and corresponding assets to be non-intrusive of the underlying game engine and Operating System.
During the early alpha stage, the physics engine was running on a multicore CPU configuration, later configured with R.A.G.E with the process of supporting GPUs via OpenCL.
The first trailer for Grand Theft Auto: The After Dark Scene was released on November 2, 2012. The trailer was 1:24 long and received critical acclaim. The song used in the trailer was "Voyager (Revolte Remix)" by Daft Punk. It was a pure instrumental trailer with no dialogue or script, and was an introduction.
- "Shit happens all the time, the world is an imperfect place. There’s no such thing as bad publicity"
- ―Development Team
Prior to and since its release, the game has been subject to a great deal of controversy.
The After Dark Scene has been censored and banned by governments of various states in the world. Governments have been criticized for banning the game for many reasons, including, but not limited to; bans that increase piracy, inhibit business opportunities, violate rights, and are widely available for purchase or download
Australia, who interestingly enough, has just changed their evaluation systems to tolerate 18+ video games, banned the expansion. The reason for the prohibition was because the in-game mission, “Save My Night”, forces players to take part in substance abuse, as well as a debatable rape scene in the mission, “This Is What It Feels Like”.
Australian teens were furious!
The game was essentially released in Australia on the 27th, with these issues removed by the authority of the Australian Prime Government.
"Banned because of sexual violence and drug use related to incentives/rewards. An appeal was lodged but failed. An edited version was released lacking said content."
On 27 December 2013, Netherlands Public Broadcasting and Fox News reported that a 16 year-old student had been arrested in Holland, Netherlands after he paid and killed a prostitute while attempting to retrieve his money. A Gendarmerie police captain stated: "He thought it was just as easy in real life as it was virtually to rob a hooker, maybe in other countries, but not here on De Walletjes!." As a result of this incident, the game (along with the series) was then banned in Holland, but legal in other areas of the Netherlands.
FeaturesMain Article: Activities in The After Dark Scene
- "One area where GTA: IV is actually better than GTA V, was the leisure activities. In GTA IV, you could go bowling, play pool, get drunk, go to a restaurant, see shows, go to the club. In GTA V, when you hang out with one of your friends, the only real options are darts, tennis, drinking or clubs. In The After Dark Scene, we focused on adding more leisure activities in the expansion."
- ―Development Team
Players can choose to participate in the following activities.
Main Article: Vehicles in The After Dark Scene
Main Article: Businesses in The After Dark Scene
Main Article: Weapons in The After Dark Scene
The game features a large variety of weapons, like the Mikhailen assault rifles with sound suppressors, mounted flashlights, customizable look, and adjustable stocks. This leads to the return of suppressed weapons and the ability to attach suppressors to most firearms. Wielding a noticeable weapon in public will garner a wanted level, depending on the source of the weapon and its use by the player. Melee weapons like the Masana and the Tjchete that weren't present in Grand Theft Auto V have also returned from earlier games to The After Dark Scene.
Main Article: Characters in The After Dark Scene
In The After Dark Scene, the developers wanted to capture a realistic portrayal of characters, and with proper authority, the player would become greatly attached to them. Each character has their own unique back story, which can be discovered through dialogue, manuscripts and via Easter Eggs; which will make an even larger attachment from the player to the characters.
The first and main protagonist in the character expansion is Armin Van de Corput, he supersedes Michael Townley as the forefront of the story. Armin was born in the Leiden, Netherlands, but grew up in Koudekerk aan den Rijn.
Main Article: Customization in The After Dark Scene
The game features the option to customize the three protagonists' wardrobe and appearances. They can choose to either change their clothing or their hair and facial features. Returning from Grand Theft Auto: San Andreas, the player has the option of changing the thinness/fatness and the muscle amount of your 3 characters. There are also cosmetic options such as tattoos and jewellery, which are for aesthetic purpose only.
Main Article: Heist Crew in The After Dark Scene
Main Article: Locations in The After Dark Scene
Something Rockstar North did not do in Grand Theft Auto: V, was to take players to one of the other locations in the established universe. To compensate, The After Dark Scene is situated mainly in Las Venturas, a returning cityscape from Grand Theft Auto: San Andreas, having it converted to meet the HD universe standards. Although the beginning of the expansion is located in Los Santos, the protagonists make their own separate Odyssey into Las Venturas.
Main Article: Clothing in The After Dark Scene
Main Article: Radio Stations in The After Dark Scene
These are the radio stations in Grand Theft Auto V: The After Dark Scene. So far, there are 11 in-game radio stations: The game features 135 licensed songs, which are divided between 9 radio stations.
- Anarchy 1XX - Punk Rock. DJ: John Lydon.
- DanBro FM - EDM, Experimental Electronic and Trap. DJ: Danny Brown.
- Independence FM - User Music Input. DJ: Gary Sheen
- Insidiae FM - Conservative talk radio with DJs Alex Jones and Bill Burr.
- KOAN FM - Electro House, Glitch-Hop. DJs: Jim Bastow and Will Weeks.
- Las Venturas Scratch - Modern Rap, East Coast Rap. DJ: Natassia Gail.
- MainSTREAM - 1980's - Modern Pop Music. DJ: Ellie Goulding.
- Mothership - Dubstep, Drum 'n' Bass Music. DJ: Sonny Moore.
- Playback FM - 80's/90's East Coast Rap. DJ: Abraham Orellana.
- Pre Medley Яadio - Alternative Rock. DJs: Oliver S. Sykes.
- Ram Jam FM - Reggae, Dancehall and Dub. DJ: Glendale Goshia Gordon.